![]() Improved internationalization support for non-ASCII characters (backported).There is a new randomization functionality for generating large sets of randomized characters.There is a completely new Blender integration, with support for socket transfers, IK and Kinect.Third party assets can be downloaded from within MakeHuman with a simple point and click procedure.The codebase has received a major overhaul to bring it up to date with modern versions of Python and Qt.See the commit log in the respective git repositories instead: WINDOWS: It should now be possible to “install for all users”ĭue to the rapid evolution of the blender plugins (MPFB, MakeTarget, MakeClothes…) we’re not listing these changes here.WINDOWS: Another reason for makehuman silently not starting on windows was adressed.TARGETS: The core targets were reworked to assure left/right symmetry (thanks punkduck).There is a setting (“use HDPI”) for this under settings -> general. CORE/UI: The UI should now scale properly on UHD/4K displays (thanks dennj).This is the second thing to try on graphics cards which have trouble rendering the 3d canvas, see ] CORE/UI: It is now possible to enforce “noshaders” via settings (on the general tab).This is the first thing to try on graphics cards which have trouble rendering the 3d canvas, see ] CORE/UI: It is now possible to disable sample buffers via settings (on the general tab).Further, a shift in focus has been made to position MakeHuman as a shared tool serving the larger community through integrated access to third party assets and extended functionality. “MakeHuman Community 1.2.0” is a major update of the underlying code, where the focus has been to replace outdated dependencies and modernize the system. You can find download links for 1.2.0 at the bottom of this page. ![]() They will not interfere with each other’s files. In most cases, there should be no problem running versions 1.1.1 and 1.2.0 on the same system. If you are already using a recent nightly build, there is no reason whatsoever to switch to a beta, unless you want a formal release build. If you wonder if this is something you should use, take a look at ] ![]() From now on, nightly builds should in principle be considered release candidates for the final stable release. The UI will no longer crash when using translations.These are the release notes for 1.2.0-beta2, which was released.This will solve crashes when the user name or the installation path contains latin1 characters such as åäöüñé. It should now be possible to mix encodings (from recognized and valid codepages, see known issues below) on windows 7/8/10, for example when having a unicode file system, but a cp850-encoded filename.Right-click on the dock icon, choose Options, and choose to Keep in Dock.Ī sophisticated platform-independent software solution to create, render and export virtual 3D human models by controlling a comprehensive set of attributes What's new in MakeHuman 1.1.1: The MakeHuman app will open from your dock.You should see the window below saying “MakeHuman was blocked”.Open System Preferences and choose Security & Privacy.A window will open saying you can’t open an application from an unidentified developer.In the applications folder, right-click the MakeHuman icon and choose Open.It will take a few minutes to copy to your Applications folder. ![]() Drag the MakeHuman icon to the Applications folder.Click on the Applications folder in the Finder sidebar on the left. Open a new Finder window by pressing Command+N.Once the app downloads it will open this window in Finder that looks like the one below.Choose the Old Version for OSX unless there is a newer stable version.How to download the MakeHuman app on a Mac ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |